I read through the description of this little-used (in my games anyway) potion (potion of heroism), and it struck me that it really is biased against higher level characters. A 3rd level fighter drinking it would gain 57 hp, while a 9th level fighter would gain only 25 hp. If my math is correct.
I mean, sure, let's help out the lower level fighter who needs the help more, but twice as many hp?
Last edited by Halaster Blackcloak on Fri Feb 21, 2014 6:25 pm, edited 1 time in total.
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As a linked question. I've seen some over on DF mention, that the 'temp levels' one gains from potion(s) of heroism (superheroism), act as a buffer vs undead energy drains.. So if fighter mc fighter gains 3 levels from drinking it, he has to be hit by 4 unlead level losses before HE actually loses one.
I'd agree with that. It makes sense, because any hit point loss comes off the temp hit points first. So yeah, I'd do level drain the same way. Kind of a cool, sneaky way (if you have the potion and come across life draining undead) to, as you said, use it as a buffer to avoid losing your actual levels.
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You'd think! But man, they really left some holes in the rules to figure out - and many of them were not corrected in 2E! Look at how long the mistake of mummies getting their energy form the Positive Material Plane has persisted. All over a typo, as admitted by Gary.
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Thing is, it wasn't till say 8 or so years ago, from someone OVER on DF who suggested it, that i even THOUGHT about the additional life levels (TEMPORARY) given by those two potions, could even BE seen as a possible blocker for undead's energy draining attacks.. PRIOR TO THAT, i always thought it would hit your TRUE levels, not those the potion gave.
I'd assume it would be off the extra levels first, just like hit points are taken from the extra first. In fact, I could swear somewhere, some item or spell or something does mention taking levels off the extra granted ones first when a level drain happens. It rings a bell, but a distant un-located one.
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