That's sort of odd to me. 4d4 gives a range of 4-16 pts. of damage, with an average of 10 pts. while 2d8 does 2-16 pts. of damage with an average of 9 pts.
We're talking about identical max damage (16 pts in either case), and just 1 pt. difference on average (9 vs 10 pts).
Is there really a need for such a minor distinction? I mean, rarely is the minimum or maximum rolled, so I usually judge it by the average damage. A 1 pt difference (to me) isn't worth differentiating over two different dice rolls due to the absence or presence of armor. Does this make sense to anyone else?
