Maybe I'm just crankier than usual due to this cold, but WTF is up with all this "Old School Revival" bullshit? There seems to be half a million D&D/AD&D clones out there, and all for what? Why are so many people trying to re-invent the wheel? AD&D is perfect (was perfect...nothing after 2nd Edition is even technically AD&D or even related to the true game). You can't improve upon it. All those clones or wannabe AD&D games are simply derivative nonsense. I tried looking into Castles & Crusades, for example, when it first came out. And all I could feel was..."why bother?". What good was it?
The bottom line is that AD&D is a work of genius and cannot be "improved" upon, nor can any inferior (read:clone) version of it satisfy the urge for the game. AD&D did everything it was supposed to do. It allowed me total freedom to create fun, compelling, exciting games for my players and it was a source of challenge, enjoyment, camaraderie, and excitement for me and my players. All this nonsense that started with the dreadful Player Options crap from 2E, which ultimately ushered in the Age of Crap Gaming known as 3E, 4E, and so on amounts to nothing. And yet none of it improved the game one bit. None of it. Players options did nothing to enhance the game. It was all power-gaming nonsense. 3E dumbed the game down by catering to the lowest common denominator (or as I like to refer to it, the lowliest common denominator), and 4E turned the game into crack for crack addicts. Neither of those versions, despite their claims to the contrary, provided any more "freedom" to players or the DM. It was akin to putting an Olympic athlete in a straight jacket and leg irons and saying "You have so much more freedom of movement now!". And idiots actually fell for such an absurd claim!

So why are people trying to re-invent the wheel? If you love AD&D, then why not just play AD&D? Why would anyone in their right mind ever need Castles & Crusades or Labyrinth Lord or Sword & Sorcery? What need do they fulfill that AD&D cannot? I don't buy the whole "we need new material" bullshit argument, because for example, you could literally spend years of game time exploring the first Ruins of Undermountain box set alone. It's a fact that probably 99% of all gaming groups don't even last long enough to fully explore that one game product! And what about other mega-adventures like Night Below, Return to the Tomb of Horrors, Temple of Elemental Evil, or the 1E GDQ series? Any of those alone could last years. Plus there are hundreds of other published AD&D adventures, thousands if we count what's available in old issues of Dungeon Magazine.
If I retired today, lived another 50 years and did nothing but game 12 hours a day for those 50 years using the material I have now, supplemented by my own work, I'd never be able to finish it all in this lifetime!
And I won't even get into how disgusted I am by OSRIC (nothing more than a blatant and failed glory grab by a bunch of misguided fanatics) or C&C, with Gygax lying to his fans and ripping them off by trying to sell Castle Zagyg as Castle Greyhawk, when the two were in fact totally unrelated. Maybe it was karma that killed his ass. Sucks when you try ripping off the fans who made you crazy successful.
Ah humbug! My nose is stuffy. I'm getting off now. Just a quick rant to vent some stress. I just don't see why anyone cares about watered down wannabe clones when they can have the real thing. Why buy generic stuff when you can (for less money even!) own the real thing? Why buy a cheap repro when you can own an original? Am I missing something here?
