
Ruins of Undermountain III: The Deadly Levels will feature 36 all-new spells. And none of those silly extension spells or variant fluff. I mean new stuff!

There are both priest and wizard spells, every level from 2nd level spells to 9th level spells. Didn't have any good 1st level spells so include, so I left those out. Eh. Maybe I'll add a few if I come across some I like from my earlier writings or think of one by chance.
Anyway, there is a good mix of spells from each level (except 1st), and I tried to keep a good balance of wizard and priest spells. Overall, there are 20 new wizard spells and 16 new priest spells including one quest spell (ie one quest level spell, as they appear in the Tome of Magic).
I tried to keep them useful, interesting, and different/creative.
Arcturia dominates Level 7, and she is the master of polymorphing spells. Therefore, we are including some of her personal spells which are, as indicated in the original Ruins of Undermountain, "strange, dangerous spells allowing minute and skillful polymorphing of living bodies".

The spells are in Varl's expert hands now, being proofed to make sure we got the ranges, spheres, schools of magic, and other details perfect.
I think you're all gonna enjoy these spells. With names like flesh meld, hemorrhage, eternal peace (oh how ironic!) and Darkrune's Rain of Terror, the spells of RoUIII are gonna make your game a whole lot more interesting!
