My revised version of the Horn of Valhalla!

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garhkal
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My revised version of the Horn of Valhalla!

Post by garhkal »

Over a # of years, i looked at how one could revise/alter the Horns of Valhalla, to encompass more colors and higher level fighters it would bring in... So this is the end result..
The Horns of Valhalla (revised
This magical device, looks like a normal ivory horn, used for signalling, by many different humanoid groups. However it really is a potent magical device, with eight types/colors, that determines, Who can use them, how many warriors get summoned and what those warriors are.

Each color of horn can be blown to summon warriors, once every week (Seven days), and can be blown any # of times, just for signalling. Fully 50% of these horns are aligned, and if they are, they will only summon for those of the horn's alignment, or one step removed (IE a horn for CN could be used by a CG Or CE individual, but someone NG, or TN couldn't). IF someone however, is the wrong class, or is two or more steps removed alignment wise, the 'warriors' it summons will show up, and ATTACK THE HORN BLOWER.

These warriors, the horn summons, gladly attack those the horn possessor, commands them to, til, one of the 3 situations occur (which ever occurs first);
A) the horn blower's enemies are all slain
B) the warriors are slain
C) Six turns (one full hour) have expired.

Summoned fighters, have statistics such as # of HP per HD, Strength rating, AC and such, as determined by their horn's color. All however, come armed with either a Sword and spear, OR a battle axe and spear. (50% chance for either). Those of the colors of Silver, Brass or Copper, regardless of which weapon pairing, throw the spears the first round of battle, then wade into melee with either the axe or sword they have left.
Those of higher level colors, fight with Bow weapons in melee, as they are seen as having 'specialization in Two weapon fighting style", but suffer NO Dual wielding penalties
Note, for those who are swords/spear users, they have a 65% chance of it being a broad sword, 25% chance of it being a long sword, or 10% chance of it being a bastard sword.
Also note, ALL GEAR these warriors have, disappear on their death, or when the duration of their summoning expires.


Those of Brass, Copper or Silver colors (the three lowest leveled), are not considered capable of striking foes needing magic to effect.
Those of the Bronze, Iron or Steel colors, are seen as being capable of striking foes needing +1 magical weapons to hit, but have no actual bonuses to strike or damage from wielding 'magical weapons'.
While those of Gold or Mithral horns, are seen as being able to strike foes needing +2 weapons to hit.

When they show up, they appear with in a 20ft radius circle of the horn blower, and since blowing the horn, Takes the holder's action for the round, the warriors cannot attack till the very NEXT ROUND. Also, since these warriors are akin to "berserkers", they never need to make morale checks, but still suffer from magical fear. They are also able to be affected by spells such as illusions, charms, sleep, and since they are summoned, a Protection from Evil (good) spell, can still hedge them out.

For those of the 5 lesser colors (copper, brass, silver, bronze and iron), these warriors have Specialization in either the Sword or battle axe, giving them 3/2 attacks a round, and a +1 to hit/+2 to damage. While those who are of Gold, Steel or Mithral, are seen as having weapon Mastery (+3/+3).
Those of the two lowest levels (Copper and Silver), have a 16 strength (+1 to damage only).
Brass and Bronze, increase this to a 17 strength (+1 to hit and damage).
Iron and Steel have a flat 18 strength (+1 to hit/+2 damage).
Gold increases this to 18/01-50 percentile bracket, giving them a +1/+3.
And lastly those of Mithral level, have a 18/51-75 percentile, giving a +2/+4 bonus.

When found, roll 1d30 to determine color (unless the roll is 29 or 30, in which case consult the special color chart, and use a d12 there).
*On a 1 to 7, the horn is Copper. It summons 3d4+2 (5 to 14 warriors), all akin to 1st level fighters. It is usable by anyone. All warriors have an AC of 4, and 6hp.

*For a result of 8 to 14, the horn is Silver. This summons 3d4 (3 to 12) warriors, who are all 2nd level. Like the Copper horn, it can be used by anyone. THey are also AC 4, and have 6hp per level, giving them 12hp each.

*For a result of 15 to 20, the horn is Brass. This summons 2d4+2 (4 to 10) warriors, all of 3rd level. This can be used by Clerics, Rogues and Warriors (which includes sub-classes of Druid, Ranger, Bard and Paladin). Since they still have 6hp/hd, this gives them all a HP total of 18, and they still have an AC of 4.

*For a result of 21 to 25, the color is Bronze. This summons 2d4 warriors (2 to 8), that are fourth level. Their HP/HD ups to 7hp per, giving all of them 28 hp each. Their AC is still 4. These horns can be used by Warriorss or Clerics only.

*For a result of 26 to 28, the horn is Iron. These summon 1d4+1 warriors (2 to 5), warriors of Fifth level. Their AC drops to a 3, but they still have 7hp per hd, giving them 35 total HP each. They are usable only by Warriors.

If you get a result of 29 or 30, Consult the 2nd chart below.

2nd chart, Special colors.
Roll 1d12

*For a result of 1 to 6. The horn is Steel colored. It summons 1d4 warriors of Sixth level. They can only be used by Warriors (including all sub-classes). Like Iron horns, these folks have 7hp per hd, giving all a HP total of 42hp. They are still AC 3.

*For a result of 7 to 10, they are Gold colored. These horns are ONLY usable by Pure fighters. They bring fourth 1d3 Seventh level warriors. These guys AC now is down to 2, and they have 8hp per HD, giving all of them 56hp each.

*lastly for a result of 11 or 12, it is a Mithral horn, the Rarest and strongest. Like the Gold horn, its ONLY able to be used by Pure straight fighters. It summons 1d2 EIGHTH level warriors, who have 9hp per hd (giving possibly both 72hp each) and they have an AC of 1.
Well there it is guys
It's not who you kill, but how they die!
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Halaster Blackcloak
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Re: My revised version of the Horn of Valhalla!

Post by Halaster Blackcloak »

Wow! Nicely fleshed out! I like this! :D
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garhkal
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Re: My revised version of the Horn of Valhalla!

Post by garhkal »

Thanks. I was kind f bummed the original only had four colors.. So expanded it.
It's not who you kill, but how they die!
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Halaster Blackcloak
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Re: My revised version of the Horn of Valhalla!

Post by Halaster Blackcloak »

Yes, much better fleshed out and gives the players a lot more options! There have always been a handful of items that I felt the need to flesh out. Gotta go see which others they are.
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