We plan on having Ruins of Undermountain III: The Deadly Levels completed by the end of this year, and things are moving along very well. We might even be ahead of the game for once!

Having learned a lot from all the mistakes (very few), inconveniences (very many), and setbacks (uncountable), we decided to look ahead each time we take a breath or a day off from Ruins of Undermountain III: The Deadly Levels. Gotta come up for air once in awhile!

So we started talking about how to make the next release go smoother, easier, quicker, and with less setbacks and slow downs. At least as far as things we can control. Should a meteorite hit the planet, that's out of our hands.
And we discussed the fact that we were going to start up on Ruins of Undermountain IV: Lair of the Mad Mage directly after finishing Ruins of Undermountain III: The Deadly Levels. We also noted that Ruins of Undermountain IV: Lair of the Mad Mage would feature Level 9 alone, Halaster's level, and that it would be a quadruple-sized poster map.
We were then going to go backwards and re-do Ruins of Undermountain II: The Deep Levels, which was released by TSR with an incorrect name (those are the mid-levels, not the deep levels) and with tons of mistakes and crappy writing. We were going to detail Levels 4, 5, and 6 in that one. It would be properly called Ruins of Undermountain II: The Mid-Levels.
Well, it's becoming an issue that if we release Ruins of Undermountain IV: Lair of the Mad Mage next, and then after that Ruins of Undermountain II: The Mid-Levels, the latter would be extremely anti-climactic.
Halaster's level is described in the original box set in this way:
"Below all this, amid the tunnels that lead into the Realms Below, lies a fabled treasure trove: The Mad Wizard's Lair. In reality, Undermountain's ultimate level is one big gauntlet of the nastiest traps the DM can devise..."
That's Level 9.
Well, after revealing that, who is gonna care about the rather mundane (in comparison) Farms Levels on Level 4, or Muirals' Web on Level 5? It's extremely anti-climactic. We'd be unveiling the ultimate level, only to then backtrack and detail somewhat minor levels.
So we decided to change the release order and instead do Ruins of Undermountain II: The Mid Levels next, saving Level 9 for last, as appropriate.
Level 9 is like Tomb of Horrors on steroids, times 1,000!

There are two other issues there. First, fans of Undermountain will be able to wander around Levels 7 & 8 and yet still be challenged when going back up to Levels 4-6. Assuming they make it through Levels 1-3 before we finish Ruins of Undermountain II: The Mid Levels. But if they survive Level 9, then going back to Levels 4-6 is pointless.
Also, there are computer issues. We need to upgrade motherboards, RAM, memory, etc in order to handle a quadruple-sized map. The double-sized map is working Doirche's bad-ass computer to the limit as it is, and he's got a top-of-the-line system! Doing a map twice that size is just too much. Considering the economy and the fact that we're having to spend almost $1,000 on art means computer upgrades will have to wait. And we don't want to put anything off. We want to keep rolling with the momentum when we release Ruins of Undermountain III: The Deadly Levels.
So, that's the decision. After releasing Ruins of Undermountain III: The Deadly Levels, we're going to start on Ruins of Undermountain II: The Mid Levels, which basically replaces TSR's Ruins of Undermountain II: The Deep Levels and will properly detail:
Level 4: The Farms Level
Level 5: Muiral's Web
Level 6: Trobriand's Sanctum
And a few sub-levels for the adventures booklet.

Anyway, time for bed. More writing to do tomorrow.
