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Sub-level nearing completion stage!

 
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Halaster Blackcloak
Lord of Undermountain
Lord of Undermountain


Joined: 14 Mar 2007
Posts: 1222
Location: Undermountain

PostPosted: Thu May 27, 2010 8:36 pm    Post subject: Sub-level nearing completion stage! Reply with quote

Well, some good news! Very Happy

First, I just wrapped up the writing of the Areas of Interest for the sub-level being included in this release. It's in the proofers' hands now. I'm also plowing through the core rooms for the sub-level so that should be wrapping up shortly.

The map for the sub-level is finally completed, after several (ummm...like 5 Shocked ) re-draws and re-designs. Had to get it just right.

So, very soon I'm on to Level 8 and then a release date!

Very Happy
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Tawnos76
Dweller in the Ruins
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Joined: 20 Jan 2010
Posts: 30
Location: Reno, NV

PostPosted: Fri May 28, 2010 11:01 am    Post subject: Reply with quote

Will be waiting to give it a try with my group. They are currently on level 3 of undermountian and I was about to go into Undermountain II with them..
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Doirche
Undermountain Architect
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Joined: 05 Mar 2008
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Location: Lilburn, GA

PostPosted: Fri May 28, 2010 11:14 am    Post subject: Reply with quote

Tawnos76 wrote:
Will be waiting to give it a try with my group. They are currently on level 3 of undermountian and I was about to go into Undermountain II with them..


!!!
RoUMII does NOT exist in the "minds eyes" of the developers of the RoUMIII project. This was such a horrible release I will mention it no more.

The BIP project members will be developing the RoUMIV which will only include Level 9 of Undermountain (and maybe a few extras Twisted Evil ) and then we will dive head first into a "release" of the RoUMII which will include main levels 4-6.

Please spare your PC's and wait for us to release a "real" product and not the farce that was originally released.

Just my .02
-D
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Halaster Blackcloak
Lord of Undermountain
Lord of Undermountain


Joined: 14 Mar 2007
Posts: 1222
Location: Undermountain

PostPosted: Sat May 29, 2010 12:15 am    Post subject: Reply with quote

Amen Doirche!

RoUII was an abomination of sloppiness and unimagination. It failed on every level. It was unfaithful to the original. It was phoned in. At best.

So yeah, we're gonna re-do it the right way! Twisted Evil

I'd say keep them on Level 3 until we get out some new material, or expand on your own. Almost nothing from RoUII was worth using, and putting them through the written material of that crap box set will simply ruin the excitement of Undermountain for them. For example:

When they come across the lesbian druidess who's chasing her undead husband around hoping to beg his forgiveness for her having killed him...

I shit you not. It's in there. Rolling Eyes
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Tawnos76
Dweller in the Ruins
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Joined: 20 Jan 2010
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Location: Reno, NV

PostPosted: Sat May 29, 2010 12:31 pm    Post subject: Reply with quote

Then I will hold off on Undermountain II from TSR. I have the Skullport module so once they reach there in Level 3 I will start that which will keep them going for a while. Then I will probably go into Dragon Mountain before coming back to Undermountain.
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Beowulf
Citizen of Undermountain
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PostPosted: Sun May 30, 2010 12:36 am    Post subject: Reply with quote

Cool! I'm eager to see your progress. Cool
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Halaster Blackcloak
Lord of Undermountain
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Joined: 14 Mar 2007
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Location: Undermountain

PostPosted: Fri Jun 18, 2010 1:35 am    Post subject: Reply with quote

The Areas of Interest for the sub-level are done being proofed! Very Happy

I'm finishing off the core rooms now. I expected them sooner, but my "vacation" sucked so bad it was worse than not being on vacation! Long, sad story! Crying or Very sad Evil or Very Mad Anyway, I had planned on finishing all of the sub-level during my vacation but that didn't happen. But I'm cranking out rooms every few nights, so it should be done soon.

What takes so long is not just room writing, but often having to tweak the map (ie re-draw entire sections) to fit what I see in the room. Sometimes rooms are too complex or too large, sometimes too small or not complex enough for what I'm writing. When you guys finally see the map, you'll understand why re-doing rooms or sections on this particular level is such a nightmare. Trust me on this! Bang head

But it keeps Doirche on his toes! Twisted Evil Wink
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Beowulf
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PostPosted: Fri Jun 18, 2010 4:54 am    Post subject: Reply with quote

Halaster Blackcloak wrote:


But it keeps Doirche on his toes! Twisted Evil Wink


Haha! Get with it, Doirche! Twisted Evil Razz Laughing
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Halaster Blackcloak
Lord of Undermountain
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Joined: 14 Mar 2007
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Location: Undermountain

PostPosted: Wed Jun 23, 2010 3:46 am    Post subject: Reply with quote

Doirche is gonna have a freaking fit when he sees all the changes I had to make to the sub-level map. Shocked

What I hate most about doing dungeon designs backwards (by this I mean drawing a map first, then writing it, instead of writing it first, then drawing it to the plot) is that things have to change often. Sometimes extensively. I'm trying to keep changes to a minimum though, if only to spare Doirche's sanity. Smile

Wait till you guys see the sub-level. I mean, really, I can't wait to see the reactions. Any PCs who can accurately map this level and who manage not to get lost should be awarded 100,000,000 xp simply for being that good at mapping. Shocked It makes a minotaur maze look easy. I don't want to reveal too much, but it's just completely and insanely chaotic and convoluted. Directions are absolutely meaningless. It branches off Level 8, as we've mentioned before, so it has to be deadly and tricky. But let me tell you, most PCs who find themselves in this level will probably just slit their own throats and get it over with. Its that nasty. Twisted Evil
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Beowulf
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PostPosted: Thu Jun 24, 2010 3:52 pm    Post subject: Reply with quote

Sounds evil! Twisted Evil I can't wait to see it.
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