Back In Print Project Forum Index Back In Print Project
Back In Print Project Development and Discussion
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

LEVEL 7 IS FINISHED!!!

 
Post new topic   Reply to topic    Back In Print Project Forum Index -> Ruins of Undermountain III: The Deadly Levels
View previous topic :: View next topic  
Author Message
Halaster Blackcloak
Lord of Undermountain
Lord of Undermountain


Joined: 14 Mar 2007
Posts: 1229
Location: Undermountain

PostPosted: Mon Apr 06, 2009 2:05 am    Post subject: LEVEL 7 IS FINISHED!!! Reply with quote

Whew! I finally completed it! Over 41,000 words and 42 pages of room descriptions for the 42 core rooms and 26 areas of interest on Level 7! Considering that many of the core rooms consist of complexes of multiple rooms (ie 35A, 35B, 35C, etc), there is actually a total of 97 fully developed areas/room on Level 7 alone! Shocked

I've sent the manuscript to the proofers just now and I am diving into Level 8. Very Happy

The maps for Level 7, Level 8, and the sub-level are done. The dungeon dressing cards are done. And we have several dozen new magic items, several dozen new or variant monsters, tons of new spells, etc done. And that's not counting the new spells, monsters, and magic items being devised for the other two levels! Shocked

It's gonna be loaded folks! Wink

Well, off to bed and a rest before I start the massive, double-sized Level 8!

Oh, I calculate that the final product will be roughly 150+ pages, and that's before we insert the art, so the actual page number for the Campaign Guide for the Deadly Levels will probably hit near or above 200. Just unreal. Twisted Evil
_________________
The Back In Print Project - Where AD&D Lives Forever!



Last edited by Halaster Blackcloak on Sat May 09, 2009 2:24 am; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail
Halaster Blackcloak
Lord of Undermountain
Lord of Undermountain


Joined: 14 Mar 2007
Posts: 1229
Location: Undermountain

PostPosted: Mon Apr 06, 2009 2:14 am    Post subject: Reply with quote

Also, once the proofers finish proofing and I ok it all, I'll be posting a sample room or two here on the forum to whet your appetites. Twisted Evil
_________________
The Back In Print Project - Where AD&D Lives Forever!

Back to top
View user's profile Send private message Send e-mail
Beowulf
Citizen of Undermountain
Citizen of Undermountain


Joined: 30 Mar 2007
Posts: 108

PostPosted: Mon Apr 06, 2009 11:28 pm    Post subject: Reply with quote

Cool! You're making some pretty good progress. Cool
_________________
RIP E. Gary Gygax- The DM's DM!
Back to top
View user's profile Send private message
Halaster Blackcloak
Lord of Undermountain
Lord of Undermountain


Joined: 14 Mar 2007
Posts: 1229
Location: Undermountain

PostPosted: Tue Apr 07, 2009 1:45 am    Post subject: Reply with quote

Yep, finally progress! Very Happy

I'll tell ya...Level 7 was a bitch because:

1. It has taken so long, with so many setbacks, that it was hard to get excited about it anymore.

2. There were lots of setbacks!

3. There were a lot of labs and personal quarters for Halaster, Arcturia, and Arcturia's apprentices on this level. And I get bored doing labs. Laboratories are probably my least favorite thing to detail, next to taverns. How can you be creative with a lab?

I'm very excited about Level 8 and the sub-level. With Level 8 I can really let my imagination run wild. Hell, there a caverns on that level that can hold entire towns! Shocked One particular cavern is a quarter mile long by a fifth of a mile wide (1,300' x 1,000' roughly). I mean, you really could fit a village or small town in there! So I have next to no monster restrictions due to size (which can be an issue in smaller areas).

I've got reams of notes on stuff to develop for Level 8, so I'll be starting tomorrow night, even as the proofers are proofing Level 7. It would be nice to get this thing done before the end of the year, and it's just a matter of keeping the flow going.

By the way, I think you're people are gonna need a change of underwear when they see the map for Level 8. Doirche has converted by pencils into a work of art and it's just...mind-boggling! I look at it sometimes and say "OMG! I DREW ALL THAT?!?". Laughing It's hard to believe how many rooms and caverns I crammed into a double-sized map. I'm even afraid to take credit for it because honestly (and I know it sounds goofy but...), it was as if the map was drawing itself. It just flowed, and flowed, and flowed and kept flowing and suddenly I had to add more and more graph paper. I have no idea what that was about, but it just sorta drew itself. Shocked

Just totally inspired.
_________________
The Back In Print Project - Where AD&D Lives Forever!

Back to top
View user's profile Send private message Send e-mail
Halaster Blackcloak
Lord of Undermountain
Lord of Undermountain


Joined: 14 Mar 2007
Posts: 1229
Location: Undermountain

PostPosted: Wed Apr 08, 2009 1:26 am    Post subject: Reply with quote

Well, right before jumping into Level 8, I had to catalog everything from Level 7 to make sure nothing was overlooked or duplicated. I found I'd placed an identical new major magical item in two different rooms. Ooops! Embarassed

So I swapped one out for something else, problem solved. Anyway, the point I'm getting to is that, for Level 7 alone, we have the following new material:

42 fully developed Core Rooms (70 if you count sub-rooms such as 33A, 33B, 33C as individual rooms, which they are)
26 fully developed Areas of Interest
19 new magic items
(including 6 new tomes)
14 new monsters
12 new spells
5 new NPCs


Level 8 likewise will have:

42 Core Rooms (59 if you count Rooms #5A, 5B, 5C, etc as individual rooms)
26 Areas of Interest

I have no idea how many new monsters, spells, magic items, etc will appear on Level 8, but assume at least as many as on Level 7.

Of course, all the new spells and monsters from the entire 3-level box set will be grouped together in one chapter (or in the case of monsters, on MC monster sheets) as they were in the original box set.

So far, the plan for the sub-level included in this set is going to be just 21 developed rooms and 26 areas of interest (since it's a sub-level, not a full level). If we go with that, then here is how it looks:

Level 1 = 42 core/26 areas of interest (68 total)
Level 2 = 42 core/26 areas of interest (68 total)
Level 3 = 21 core/26 areas of interest (47 total)

Total: 183 fully developed rooms.


If we count sub-rooms, which we should because technically they are developed enough to count as individual rooms on their own (ie Room #5A, 5B, 5C, etc), then we end up with (and keep in mind that I have not yet assigned/numbered the rooms on the sub-level map, so there may be even more rooms) a whopping 228 fully developed rooms for Ruins of Undermountain III: The Deadly Levels! Shocked Shocked Shocked

It boggles the mind, it really does! Twisted Evil
_________________
The Back In Print Project - Where AD&D Lives Forever!

Back to top
View user's profile Send private message Send e-mail
Tawnos76
Dweller in the Ruins
Dweller in the Ruins


Joined: 20 Jan 2010
Posts: 30
Location: Reno, NV

PostPosted: Wed Feb 17, 2010 5:38 pm    Post subject: Reply with quote

Is there a larger image of this map? I would like to have it printed out.


_________________
IXOYE
Back to top
View user's profile Send private message
Doirche
Undermountain Architect
Undermountain Architect


Joined: 05 Mar 2008
Posts: 460
Location: Lilburn, GA

PostPosted: Wed Feb 17, 2010 6:48 pm    Post subject: Reply with quote

You'll have to wait for the finished product I'm afraid.
_________________
Doirche the Dungeonographer. Got Maps?
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Back In Print Project Forum Index -> Ruins of Undermountain III: The Deadly Levels All times are GMT - 6 Hours
Page 1 of 1

Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001 phpBB Group

Chronicles phpBB2 theme by Jakob Persson (http://www.eddingschronicles.com). Stone textures by Patty Herford. .