This is another strange note I made while (once again) outlining a 1E DMG.
"Note that both Nystul's Magic Aura and Tenser's Floating Disc must be located by the character; they can never be known at the start."
~ DMG, pg. 39
So they can have any 1st level spell as starting spells except these. I know those are the only "named" spells at 1st level, but I don't see why they couldn't have them. Surely their master would have access to those spells, and if so, why not let the apprentice start with them? They're not powerful spells by any means, so hardly unbalancing.
Why can't wizards know these spells?
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Why can't wizards know these spells?
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I'm not necessarily arguing for or against the rule. I just thought it was odd that those two spells cannot be automatically known at first level. I get it that those are named spells, so perhaps they're harder to get. But I just assumed a higher level wizard would not have any particular reason NOT to have those spells, and just teach them to his apprentice.
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Pretty odd on Tenser's Disc. I know in Moldvay I have character's starting with it (albeit it wasn't "Tenser's"). I could say retarded it ever got named and as to why, I could only speculate that was the starting spell for Tenser the character in Gary's game. Perhaps he complained about it. You open up Netheril Boxed set and just about every spell has someone naming something after themselves. Been a while since i looked at that so I might be remembering wrong.
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