What party's have u ran through UM?

General discussion of the Back in Print Project

Moderators: Thorn Blackstone, Halaster Blackcloak

Post Reply
User avatar
radwizard
Dungeon Delver
Dungeon Delver
Posts: 25
Joined: Tue Mar 20, 2007 12:23 pm
Location: Stuck in hell in the great NW

What party's have u ran through UM?

Post by radwizard »

I've ran several myself, but the most memorable was as follows:

Minotaur Warrior (8 ) (Berzerker)
Drow Wizard (9) (Militant Wizard)
Drow Warrior (8 ) (? can't remember :oops:
Duergar Warrior/Thief (8/8 ) (Wayfinder)
Human Cleric-Bane (9) - FM character and player (Specialist Priest)

During their travels, they made it to Skullport and was finally decimated by one single NPC, lol, a Drow Warrior (12th level), the NPC killed all but the Drow Wizard who was down to about 3-5 H.P. by the end of the battle and the Minotaur Warrior, who was minus an arm and a leg, :twisted:
They never did kill that NPC warrior, and the players themselves where hot on his trail, they were imbarresed by how he just strode right through them slashing and cutting his way through and then would blink back out, GREAT STUFF!!!

Anyone else have any good stories of great UM experiences.....?
That which does not kill us, makes us stronger
User avatar
Jared Synn
Dungeon Delver
Dungeon Delver
Posts: 24
Joined: Mon Feb 18, 2008 2:37 am
Location: Carthage, NY

Post by Jared Synn »

Back when I was a player, our DM once ran us through various areas of Levels 1-3 of Undermountain. We had the misfortune of accidentally releasing a demon that Halaster (the character, not our site admin :P ) had set in a particularly devious trap. It was either on Level 2 or 3, I forget which.

Well, we had to flee for our lives after losing a couple of party members, and it was the most fear-inducing mass exodus ever! Our party, our followers, and some fellow NPCs we ran into while exploring were doing their damnedest to get out however we could. Nobody had a +3 weapon to hit it with, and it picked off a whole lot of us until we finally made it out. :shock:
User avatar
Blackmote
Scribe of Tomes
Scribe of Tomes
Posts: 108
Joined: Tue Feb 26, 2008 4:00 pm
Location: Hiram, GA
Contact:

Post by Blackmote »

the first time I ran the original UnderMountain campaign shortly after it was released (early summer 1991), the group consisted of a party of neutrals. I can't recall their exact levels, but I'm sure everyone was between 5th-6th:

NE human priestess of Cyric
LN human monk
N human bard
N dwarf fighter
CN half-ogre fighter (female)
CN elf thief (female)

needless to say that after numerous forays into Halaster's Halls, this group eventually dissolved with the bard and the dwarf investing all of their monies into a boat; the half-ogre setting up a metal-smith shop in the city; the elf and the monk settling down (she seduced the monk, got pregnant, and he left the monastery); and the Priestess of Cyric being exiled from Waterdeep.

ah, good times. :D

although they never met any of Halaster's apprentices, they did meet up with some of my own creations... an Ogre Mage and his small army of ogres and trolls; a coven of hags in a forest of giant mushrooms; and a rival evil group of NPC adventurers - including an anti-paladin who eventually seduced the Priestess of Cyric to join his group. :twisted:
User avatar
radwizard
Dungeon Delver
Dungeon Delver
Posts: 25
Joined: Tue Mar 20, 2007 12:23 pm
Location: Stuck in hell in the great NW

Post by radwizard »

Blackmote wrote:and a rival evil group of NPC adventurers - including an anti-paladin who eventually seduced the Priestess of Cyric to join his group. :twisted:
That is just classic 8)
That which does not kill us, makes us stronger
User avatar
Halaster Blackcloak
Lord of Undermountain
Lord of Undermountain
Posts: 3955
Joined: Wed Mar 14, 2007 12:47 am
Location: Undermountain
Contact:

Post by Halaster Blackcloak »

I ran a large party through there once. We had the party that originated in the Dalelands and they eventually went into Kara-Tur and met some more PCs (we added some new players, and wanted to incorporate some Oriental flavor).

So the party consisted of:

Ranger (half-elven)
Barbarian (human)
Wizard (human)
Cleric (human)
Fighter/thief (dwarf)
Sohei (human)
Samurai/ninja (human)
Ninja (human)

I believe that was the entire party. They averaged in their low teen levels (13th -14th roughly).

Like Jared, we also had a powerful demon appearing in the upper levels, but in this case the demon did not chase the party out. He became an ongoing, mortal enemy. He managed to kill a few of the party members and polymorph the ninja into a mouse, which we never did end up restoring. Just didn't make the rolls! :(

Halaster actually appeared to the group to taunt them, and boy did the players soil their drawers when they realized it was Halaster! :twisted:

I also remember a particularly fun game that I kinda made up on the fly. We had a bunch of guest players begging me to run them through Undermountain. Several guys brought in characters from another DM's campaign. This next part is something important to keep in mind...

The other DM agreed that whatever happened in my Undermountain one-shot would remain in effect in his campaign as well. I had quite the reputation back then, and people actually came to me to "learn" how to run Undermountain. And they knew that I ran a very challenging Undermountain campaign. But these were some overly confident old timers who'd all reached their upper teen levels by then (15th to 18th). They wanted the ultimate challenge! They had lots of very valuable and cherished magic items that they worked very hard to get (and to create in some cases).

One of those guys had a wizard who in reality was a lich. He used spells to prevent his rotting and to cover his appearance, etc. Well, the party ran into all sorts of problems even though they were high level. I believe that was the one where Trobriand personally led a gaggle of scaladars to hunt down the PCs.

All their followers died, several party members died, and they escaped only because Halaster (unbeknownst to the PCs) told Trobriand to back off since Halaster wanted to have some fun with these arrogant upstarts.

:twisted:

So the party takes shelter in a secluded room in a very inaccessible area. They decided to dig in and rest for the night, as they were low on spells (virtually no spells left), and terribly injured. They took what healing they could, then rested. They obviously wanted to post a guard, so the lich/wizard offered to stand guard all night. He explained that he had "some magic that allows me to stay awake all night". The others were more than happy to let him do so, as he was 18th level and had proven extremely trustworthy.

Well, Halaster knows the evil that lurks in the hearts of men (and liches!). He has permanent true seeing, so he knew the guy was a lich. The lich/wizard was with the party only because he had hoped to meet Halaster and petition him to become an apprentice. Well, this lich pissed off Halaster by destroying some trinket that Halaster was fond of, so Halaster had other plans. :twisted:

He appeared to the lich in the night, since the lich was standing guard outside the door to the room where the other PCs slept. Halaster told the lich that he would teach him of powers beyond his wildest dreams, but that he had to earn the right. Halaster said he wanted to know that the lich would be loyal to Halaster, and Halaster only!

So he told the lich to go into the room, cast Mordenkainen's Disjunction on the PCs so that it would destroy their magical items, and that if he did so, Halaster would not only take the lich in as an apprentice, but would also assure him that his fellow PCs would encounter nothing more small bands than orcs on the way out. Remember that part. Trust me. :wink:

The lich went in and cast the spell. In fact, I believe he cast it twice, just to make sure. Well, the PCs are all asleep, and I tell the players to start making item saving throws. Well, it was a disaster! Even the paladin's holy avenger sword failed! :shock:

The PCs wake up to find that most of their magic items no longer glow, they cannot invoke powers from any magic items, etc. They're furious! All their items are dead! I think just one or two magic items made it. As they tried to figure out what happened, a magical scene appeared on the wall, as if the entire wall was a crystal ball. It showed precisely what happened that night, it showed the lich admitting to Halaster that he was indeed a lich and that he'd planned all along on selling out the others if he could just convince Halaster to make him his apprentice. It even showed him casting the spell that destroyed almost all their magic items.

Then an image of Halaster appeared and said something like:

"Tsk tsk. With friends like those, you pathetic adventurers don't need enemies."

He then turned to the lich and said something along the lines of:

"How foolish of you to assume I would take someone so utterly repulsive, irredeemably inferior, totally unworthy, and clearly disloyal as my apprentice. You have much to learn, lich, but little time I fear, to do so."

Before fading out, Halaster said:

"I leave you now to work out your differences. Thank you for visiting my humble abode. Oh, and I lied about the orcs." :twisted:

Oh man, did all hell break lose! I remember one very incensed player saying:

"Let me get this straight. Everything that happened tonight counts? When we go back to our regular campaign with our regular DM, he's going to enforce the fact that all this happened?"

Yup. :twisted:

"That [profuse expletives deleted :wink: ] is [profuse expletives deleted :wink: ] dead!"

Well, that was it! That poor lich quickly learned the pleasure of well applied overbearing rules, he was netted, he was bound, and he was destroyed with the few magic items they had left. It was as vicious an attack as any I'd ever seen.

All that was left of the lich was a pile of broken bones and some scraps. Then one PC who was particularly incensed burned the parts over and over until there were nothing but ashes. The guy playing the lich had a look of "deer in the headlights" during the entire time, as he couldn't do anything! Then he claimed that he had some sort of regeneration powers. So the incensed PC said that they'd carry the ashes with them and keep burning them forever if need be.

Then the lich player said "Well, you'll never know where my phylactery is, and as long as that's intact, I can always come back."

As it turns out, the lich had left his phylactery buried in a cavern in one of the areas in Undermountain, with some dead bodies nearby, in case he needed to come back in just such an occurrence. His plan was to kill whatever party members survived on the way out, and that if anything happened to him he could simply go back into his phylactery and usurp one of the dead bodies nearby. That way he'd be back where he wanted to be...in Undermountain learning from Halaster.

Well... :twisted:

Halaster used telepathy to tell one of the PCs about "something that belongs to your lich friend that he left behind" or something like that, and they got their hands on it and destroyed it. Poor lich!

Oh man, the other DM laughed his ass off! He'd been trying to get rid of that lich for some time.

My reputation for the capacity to be utterly cruel was cemented with that game. :twisted: :lol:
The Back In Print Project - Where AD&D Lives Forever!

Image
Doirche

Post by Doirche »

You cruel cruel man.

So ummm, when can you run me through Undermountain? :D
User avatar
Varl
Scribe of Tomes
Scribe of Tomes
Posts: 313
Joined: Wed Mar 14, 2007 7:55 am
Location: Mount Vernon, Washington

Post by Varl »

So, the moral of the story Halaster just wrote must be: even if you're playing a lich, don't let your desire for power supercede your judgment...or your friends. That's where the lich made its fatal mistake. It trusted Halaster the character to give him power as one of his apprentices, but why would Halaster favor this particular character over someone else, particularly if they don't truly know one another! :lol:
Tired of clone MMOs? So are we!
http://trialsofascension.com/
Hegel
Dungeon Delver
Dungeon Delver
Posts: 20
Joined: Wed Apr 30, 2008 4:33 pm
Location: Brazil

Post by Hegel »

I have been the Dm for undermountain adventures many times.
But the time that the PC's spent more time in there was a party that consisted of:

Human Paladin about 11-12th level
Halfling Rogue 13th
Elven Wizard 11th
Human Cleric 11-12th level.

It was amazing using the dungeon and adding some stories of mine, but then one of the players (who controlled the elven wizard) came up with the idea of killing The Eye (the beholder in the 3rd level, next to skullport). They attempted once: they couldn't even get past the first door. Then the megalomaniac elven wizard decided they should regroup and try again, açthough all the other party members didn't agree with him. But he talked them into trying to invade the fortress just to steal the supposed enormous treasure, which indeed it was. So, after a little while, they became prisoners. They would be sold as slaves, but they tried to escape the prison, thinking it always has a way of escaping in rpg adventures. It had a way, but it was too hard. Eventually they encountered the eye, killed hundreds of kobolds and whatever enemies happened to croos them.But the eye killed them all. It was a nice campaign and I wish it hadn't ended that way, but I could not let the stupidity be forgiven three times!
slade88green
Citizen of Undermountain
Citizen of Undermountain
Posts: 79
Joined: Thu Jan 22, 2009 1:30 am
Location: North Idaho

Post by slade88green »

I am currently running a group in Undermountain.

9th lvl human necromancer

9th lvl dwarven cleric

10th lvl wemic cleric

9th lvl elven fighter (now dead)

10th level elven ranger (now dead)

10th lvl half elven thief

6th lvl ranger/ 6th lvl thief half elf

3rd lvl fighter/ 7th lvl mage (now dead)

my wife says im mean because my players didnt intend to go to Undermoutain but I dropped them there anyway. they went to waterdeep in their travels. they were hired to break into a mansion and steal a valued magical item. They were told that the owner of the house was very vindictive. Well as it turns out the house that they were hired to break into was a small newly started thieves guild and they were hired by the Shadow thieves (unbeknownst to them) as an easy way of clearing out these upstarts. They did a fair job clearing ot the thieves guild with minimal losses. The 10th lvl ranger and the fighter mage died in a battle with one of the commanders in the guild. When they met the leader they decided to parley instead of fight and they were told she would better the offer they got from the shadow thieves. Well, the shadow thieves were not lying about her being vindictive. She hired them a better offer to kill the person that hired them, set them up with a room for the day and told them she had created a magical portal that would take them directly to his bed chamber. She gave them an hour glass and told them to turn it over as soon as they go to the other side. So they went strolling through this portal and flipped the hour glass over then discovered they were in Undermaountain. So they were pissed at the lady for tricking them and decided to try and find their way out and kill her. The necromancer is toting around this hour glass that is running out of sand (that was really a delayed blast fireball trap). about 30 seconds before it went off he got the bright idea that it might have been a trap since she had just tricked them and all and left the hourglass in a small room and went around the corner. It of course blew up in complete fireball fashion filling a huge area. the necromancer nearly died in the flames. on top of that the gold they were given reverted to lead (damn i love the fools gold spell) they make their way to a few more rooms before coming into the hall of sleeping kings. While they were searching the hall the dwarven cleric wandered South into the temple to Lolth getting the attention on the 2 drow standing guard there. In the mean time the rest of the group has found out the hard way that the hall of fallen kings was one huge pit trap, Some of the party was able to jump to a side passage but several fell in. As they were climbing out the floor was reseting and the drow were attacking the dwarf. They managed to dispatch the drow with minor injury. But being that I am not all that nice as a DM, I made it so when the drow were attacked the massive statue of Lolth (a stone golem in my campaign ) was activated to help them. The party fled after seeing how hard it hit. The poor fighter decided to stay and kill it (HAHA) such was the end of the fighter. After a little bit of time they did come back and recover the fighters body. Unfortunately we wont be able to continue playing until the end of September. But that gives me a lot of time to think up more fiendish ideas for next time.
User avatar
Tawnos76
Citizen of Undermountain
Citizen of Undermountain
Posts: 254
Joined: Wed Jan 20, 2010 8:03 pm
Location: Chino, CA
Contact:

Post by Tawnos76 »

I am currently running a third campaign of Undermountain with a new group.

Everyone is still on level one and has almost died 3 times now.

3 fighters 2 human 1 dwarf
1 wizard - elf
1 cleric - human
1 rogue - elf
all level 4 right now.

We have a meeting every weeks for 5 hours.

I have given a few extra magic items out that I will have to find a way to destroy or steal as it was too much to early.
IXOYE
User avatar
Tawnos76
Citizen of Undermountain
Citizen of Undermountain
Posts: 254
Joined: Wed Jan 20, 2010 8:03 pm
Location: Chino, CA
Contact:

Post by Tawnos76 »

My group is about to go to level three and the two maps that are out for that have next to nothing for Core rooms so I will have to make most of it up. Anyone have any already pre-generated core rooms they use for Levels 3 north and south?
I might just use the lost levels as part of level three.
IXOYE
slade88green
Citizen of Undermountain
Citizen of Undermountain
Posts: 79
Joined: Thu Jan 22, 2009 1:30 am
Location: North Idaho

Post by slade88green »

If you aren't ready to run something in Undermountain that is easy fixed with a roaming portal sending them to somewhere else in Undermountain you are prepared for.
Post Reply