Help with wandering/attracted monster chart

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Halaster Blackcloak
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Help with wandering/attracted monster chart

Post by Halaster Blackcloak »

Ok, this is difficult. I've never quite gotten the distinction between wandering and attracted monsters as far as why a particular monster would appear on one chart and not another (i.e. why are some listed as wandering and others as attracted). Not sure it makes much difference. In any case, Level 8 has been described as:

"areas frequented by many slimes, oozes, jellies and amorphous creatures such as a visiting argos (seeMC7) or two - a dangerous gauntlet for creatures from The Realms Below to run, to reach the surface or Skullport. Many of the gates used by Halaster to restock the dungeon with dangerous monsters open into these levels - especially the gates that reach the most dangerous destinations, such as the Outer Planes and bodies in the wider universe beyond - in the Spelljammer campaign universe."

Level 8, as being presented by us, is a massive area (double sized map) teeming with slimes, oozes, jellies and puddings. And other nasties.

:twisted:

But I'm looking at the wandering/attracted monster table so far, and it just...feels wrong. Like something is missing. Here they are:

Code: Select all

Wandering Monster Table – Level 8



D20 Roll                                               Encounter

1                         1-4 Slimes (DM picks type)
2                         1 Mist, Crimson Death
3                         1 Neo-Otyugh (12HD)
4                         1-4 Giant Bloodworms
5                         1-4 Oozes (DM picks type)
6                         1 Gibbering Mouther
7                         1-6 Carrion Crawlers (8HD)
8                         1-6 Body Snatchers (RoUIII)
9                         1-4 Puddings (DM picks type)
10                       1-4 Black Cubes
11                       1 Giant Slug or 1 Tanar'ri, Alkilith (True) (PS MCII) 
12                       1 Metalmaster (RoMD)
13                       1-4 Jellies (DM picks type)
14                       1-6 Cloakers
15                       1-3 Ropers
16                       1-6 Priests of Ghaunadaur (RoUIII)
17                       1-4 Slithermorphs
18                       1-6 Slithering Trackers
19                       1 Gelatinous Cube
20                       1 Abyssal Slime (RoUIII)





Attracted Monster Table




D20 Roll                                               Encounter

1                     2-5 Scaladar (RoU) or 1-4 Jellies
2                     3-12 Drow or 1 Adventuring party (evil)
3                     1 Purple worm or 1 Dreadbane (RoUIII)
4                     1-4 Slimes (DM choice) 
5                     1 Doomsphere (RoMD)
6                     1 Beholder (Elder orb) + 2 Death tyrants (RoU)
7                     1-4 Black Cubes (RoUIII)
8                     1-10 Broken Ones or 1 Gelatinous cube
9                     1 Greater Medusa or 1-6 Rigor Mortems (RoUIII)
10                   1-2 Tanar’ri (Babau or Vrock) or 1-4 Oozes 
11                   1-4 Mind flayers or 1 Tanar'ri, Alkilith (True) (PS MCII) 
12                   1-4 Blood Ooze (RoUIII) or 1-3 Gas spores
13                   1-4 Umber hulks or 1-6 Sinister bats (MC11) 
14                   1-3 Death kisses (RoU) or 2-8 Gargoyles
15                   1-4 Puddings (DM picks type) or 1 Abyssal Slime (RoUIII) 
16                   1 Eye of Fear and Flame (FF) or 1-4 Curst (FRE1/RoU) 
17                   1 Death knight (FF) or 1-6 Tunnel Worms 
18                   2-12 Hook horrors or 1 Behir
19                   1-12 Sharn (RoU) 
20                   1-6 Priest of Ghaunadaur (RoUIII)
Any thoughts?
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Halaster Blackcloak
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Post by Halaster Blackcloak »

I'm thinking it need more variety, more unusual monsters.

I may need to look up that Spelljammer MC. McDeath? Any links? :D
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Post by McDeath »

Spelljammer sites? Most are gone. But I think you can still find the core set of spelljammer in 4shared.

Here's 3 from a quick search: I was going through all my pdfs to see what was missing. Hadn't quite got up to Spelljammer. Note: I find almost all of the pdfs inferior and in need of upgrading. It shouldn't be a solid picture, and there should be search functions, corrections, and the picture blocks should be separate (like a word document). Eh, lots of work. Maps should also be fixed to be able to be seen.

Anyways:
http://www.4shared.com/folder/s_yLbJNV/ ... ?locale=en

http://www.4shared.com/office/mBUJii1Y/ ... ?locale=en

http://www.4shared.com/folder/yCPhIv8w/ ... ?locale=en


See some of this as well:
http://www.spelljammer.org/monsters/
https://en.wikipedia.org/wiki/Monsters_of_Spelljammer
https://en.wikipedia.org/wiki/Category: ... _creatures
https://en.wikipedia.org/wiki/Spelljammer
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Halaster Blackcloak
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Post by Halaster Blackcloak »

I noticed the quality is lacking. At least the info is there though. But then again, there are not too many monsters in Spelljammer that fit Undermountain, either literally and figuratively. There are so many that are massive, massive things (size H and above, some are miles wide) and others that are just silly - Giant Space Hamsters?

#@

But there are some good ones, ones that will fit nicely while wandering through the gates that lead into Level 8. The Zodar are tough as hell, and the argos and plasmoids fit well (both size and concept).

God I want to run a group through Level 8! :twisted: :twisted: :twisted:
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Post by slade88green »

I have been thinking more and more about running an Undermountain campaign. I would love to run levels 7 and 8. I'm sure I speak for everyone, we are seriously looking forward to seeing this project!

Back on topic, the list does seem to be missing something, or seems lacking somehow. I will give it some thought and post again in the next day or two.
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Post by Halaster Blackcloak »

Yeah, I miss running an Undermountain campaign. It's always best to start on Levels 1-3 though. I wouldn't jump straight into Levels 7 & 8 if that's what you mean. Exploring Undermountain should be a process. I'd hate to miss the less deadly levels.

I'm wondering if the problem with the wandering/attracted monster list is that there are so many slimes, oozes and jellies. It's a problem, because there has to be so many wandering monsters of that type, but we need variety too. Hmmm.
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Post by Tawnos76 »

Needs Rust Monsters. Always seem to b the bane of questing warriors.
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Post by slade88green »

I wouldn't jump in at level 7 of Undermountain. I would prefer to have a group work through some upper levels. The wandering monster list does have a lot of oozes/slimes, but being the slime level that seems appropriate. Needs undead, ones the slimes/oozes/jellies wont bother, incorporeal perhaps. Wraiths, specters, ghosts, ect.
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Halaster Blackcloak
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Post by Halaster Blackcloak »

Tawnos, there is a monster on that level that causes rust even worse than a rust monster. :twisted: In fact, Cole from Planet AD&D contributed another rust-type monster called rust worms. Oh god I love them! :twisted: But the other rust-type thing is a rust dragon. Oh, yes, I said it. Rust dragon. :twisted: :twisted: :twisted:
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Post by Halaster Blackcloak »

Slade88green,

Good idea, having monsters the slimes won't attack. Hmmm. Gonna have to modify that. I can't put too many undead there though, because the sub-level has lots of undead too and I don't want to be redundant. But yeah, undead are needed.

OH!


Skuz. Forgotten Realms Monstrous Compendium II (I think). Basically slimy pond scum that take human form and suck you under and drain levels.

You know I'll be sprinkling those throughout the level! A perfect fit!

:twisted: :twisted: :twisted:
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